Over the past few months, I've spent my time developing wolfdale in PGMMV, A no-code engine, but I feel like I've hit a wall with the project.
But when I picked up pico-8 a few months ago, I saw just how freeing it is to code exactly what you want, which is how I made the Athena games.
That being said I can't use pico-8 for Wolfdale, cause it's also very limited (my games nearly maxed out the sprite limit)
So I've decided to port wolfdale to Gamemaker Studio2!
I will update you all when I get most of the essentials remade!