we are finally getting free 2d movement! :D
(so far, we have tightrope (highwire) collision, an animated titlescreen and player movement!)
Honestly not much to say.
Joined on 1/6/24
Posted by Samburger360 - 2 weeks ago
we are finally getting free 2d movement! :D
(so far, we have tightrope (highwire) collision, an animated titlescreen and player movement!)
Posted by Samburger360 - 3 weeks ago
Over the past few months, I've spent my time developing wolfdale in PGMMV, A no-code engine, but I feel like I've hit a wall with the project.
But when I picked up pico-8 a few months ago, I saw just how freeing it is to code exactly what you want, which is how I made the Athena games.
That being said I can't use pico-8 for Wolfdale, cause it's also very limited (my games nearly maxed out the sprite limit)
So I've decided to port wolfdale to Gamemaker Studio2!
I will update you all when I get most of the essentials remade!
Posted by Samburger360 - 1 month ago
I've implemented a buncha objects, and unlike Athena's show, they're all animated!
(Except for the pipes themselves of course)
Mechanically, nearly everythings there, all I need to do is make difficulty go up over time, add a game over/restart, and a title screen.
Posted by Samburger360 - 1 month ago
The idea is very similar to Athena's show, but instead of dodging tomatoes, you're fixing the circus boiler steam leaks.
And instead of a one hit game over, you will have a pressure meter that'll go down as long as there's a leak.
If things go well, it'll be finished before next Monday :D
(Of course it'll have a Newgrounds release)